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Old Jun 11, 2008, 07:20 PM // 19:20   #61
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Quote:
Originally Posted by Bobby2
Warriors in AB can be fearsome, but those that are tend to run organized groups and count on their support.... PUG Wars tend to build for self sufficiency...
QFT

As for Frenzy, I've found that it usually gets you killed when you use it stupidly, like Frenzying a fire ele and failing to interrupt a Meteor Shower (Good Job!). Or Frenzying on the Elite Elementalist when you've got all the agro and he's got a pocket full of lightning bolts. (WTF!!? oh... I hit Frenzy by mistake. My bad. N00b.)

An adrenaline building combination that has worked for me is [Enraging Charge] and [Frenzy], with [Rush] as a stance killer.
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Old Jun 11, 2008, 09:14 PM // 21:14   #62
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Quote:
Originally Posted by JR
Outside of a Rage bar (such as the one I posted), what other viable means are there to preserve adren?
[skill]lion's comfort[/skill] (as said by others in the meantime )

I've reached the point where I consider it a mandatory AB War skill (unless you got another way... like your build. But that's highly uncommon). Good Wars spec Strength anyway. And it's certainly better than any other self-heal they might carry.

*backs away from Jeahr trying not to induce wrath*
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Old Jun 12, 2008, 12:43 AM // 00:43   #63
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Quote:
Originally Posted by JR
Sword: 14
Strength: 12
Shadow: 6
[Frenzy][Rush][Bull's Strike][Rage of the Ntouka][Sever][Gash][Final Thrust][Death's Charge]
wtf, you stole my pve build
edit: except i use flail in place of frenzy

Last edited by Robbert Monga; Jun 12, 2008 at 12:49 AM // 00:49..
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Old Jun 12, 2008, 02:42 AM // 02:42   #64
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W/D That I've been playing with since I was bored :

[Eviscerate][Executioner's strike][bull's strike][distracting strike][frenzy][sprint][natural healing][signet of pious restraint]

Just because cripple is epic lulz. Frenzy+Sprint so you constantly have a speed buff when you need if you don't have the adren, with the buff to 15 seconds recharge isn't not as terrible for using to cancel anymore(which i barely do and anger my monks but hey i get kills lol).

W/A That i also use: [Eviscerate][body blow][bull's strike][distracting strike][frenzy][dash][death's charge][lion's comfort]

Shadowsteps are imba for capitalizing on bad monks with bull's.

As long as you're smart with frenzy and don't use it under obvious conditions where you're basically committing suicide, it's fine despite the random nature of AB.

Last edited by itsvictor; Jun 12, 2008 at 02:45 AM // 02:45..
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Old Jun 12, 2008, 08:44 AM // 08:44   #65
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Quote:
Originally Posted by Koricen
I know communication is important, but that's not what people do. Yelling "cap" over and over is not communicating, it's just being a dick. People never strategize in AB they just spout stupid and vulgar comments at the other side (and sometimes their own). In maybe 1% of the AB games I've played was there anyone that tried to do something organized instead of running around ranting about how bad whichever team that's losing is. If people would work together I would gladly leave team chat on and work with them, but nobody does, they only bitch and moan because people aren't "capping". Maybe I'm just a magnet for stupid people, you know, that whole "opposites attract" thing.
Despite the vulgar comments, there are sometimes important information that is shared in team chat such as location of the mob or the direction of a team. This becomes a big factor that affects your play.
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Old Jun 12, 2008, 10:06 AM // 10:06   #66
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If i do ABs then i only play either Ranger (can cap every shrine solo + interrupts) or Warrior (fun!), because the other classes are just dull to me. Mesmers are too squishy and playing AB with a monk in the team is also boring.

Atm, i like playing this build:

[skill]frenzy[/skill][skill]enraging charge[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]steelfang slash[/skill][skill]coward[/skill][skill]shield bash[/skill][skill]mending touch[/skill]

Enraging maybe seems a bit odd, because you can only cancel every 20s, but if you know how and when to use Frenzy it's not a big problem, plus you have Shield Bash if someone tries to be annoying. The above bar is just plain fun. You can perma-knocklock targets with Coward->Steelfang->Coward->Enraging->Coward->Steelfang->Coward

Shield Bash is a must-have for me, since i detest Sins.
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Old Jun 12, 2008, 01:01 PM // 13:01   #67
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Enraging charge and FGJ usually solve adrenaline buildup problems for me. Even with a dev hammer you get the first KD really fast.
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Old Jun 12, 2008, 09:09 PM // 21:09   #68
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Quote:
Originally Posted by bungusmaximus
Enraging charge and FGJ usually solve adrenaline buildup problems for me. Even with a dev hammer you get the first KD really fast.
I'd rather slot [skill]mokele smash[/skill] and [skill]sprint[/skill] instead of [skill]enraging charge[/skill] so I'll have less trouble canceling [skill]frenzy[/skill].

Anyway, I've pretty much given up on AB Hammer builds...
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Old Jun 13, 2008, 04:30 PM // 16:30   #69
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I take both rush AND enraging, 'cos I got extra room where my res sig was first.

Dev Hammer
Crushing Blow
Hammer bash
FGJ
Natural healing
Rush
Flail
Enraging
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Old Jun 13, 2008, 08:32 PM // 20:32   #70
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You should take [skill]Heavy Blow[/skill] instead of [skill]Hammer Bash[/skill]
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Old Jun 13, 2008, 08:39 PM // 20:39   #71
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Quote:
Originally Posted by bungusmaximus
I take both rush AND enraging, 'cos I got extra room where my res sig was first.

Dev Hammer
Crushing Blow
Hammer bash
FGJ
Natural healing
Rush
Flail
Enraging
I see. Why [skill]natural healing[/skill] over [skill]lion's comfort[/skill], though?
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Old Jun 13, 2008, 08:44 PM // 20:44   #72
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Tbh,

[skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Bull's Strike[/skill][skill]Heavy Blow[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Death's Charge[/skill][skill]Lion's Comfort[/skill]

14 Hammer 14 strength.

This is what I would run, but I prefer BB in AB, it's just hilarious to watch someone on the floor for 4 seconds while you literally smash their face in.
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Old Jun 13, 2008, 11:56 PM // 23:56   #73
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Quote:
Originally Posted by Bobby2
I see. Why [skill]natural healing[/skill] over [skill]lion's comfort[/skill], though?
Because I usually need my heal most when I'm fleeing/retreating. I like the on-demand heal. About heavy blow, you do limit yourself to using heavy blow after dev hammer. I want to be able to KD 2 separate people when it's needed.

Backbreaker is just sexy, I think earth shaker can work as well, especially for shrines.

Funny is that I never invite warriors as well when I don't know them, it just sucks when the person that's supposed to do the killing turns out to be an invincible lawn ornament (gogogogo dolyak signet).

Last edited by bungusmaximus; Jun 14, 2008 at 12:12 AM // 00:12..
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Old Jun 16, 2008, 01:22 AM // 01:22   #74
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Quote:
Originally Posted by Gift3d
From this i can tell you are in a luxon alliance. Switch to kurzick, they're not so incredibly serious business about AB. For the short time i was unfortunate enough to be in a Luxon guild, everything in their AB was balanced groups with monks organized on vent. Honestly... i don't understand. It's just AB. Kids take that stuff way serious.
lol clearly had a bad experience on the luxon side so thought you would post here angrily with a load of jibberish. i play ab a lot, most groups are just random, ive never been on vent over an ab battle. why would you call them kids? jeeez grow up its just a game :/ (loser)
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Old Jun 16, 2008, 01:32 AM // 01:32   #75
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"Dervs do everything a warrior wished it could do."

Forgot where I heard that but I consider it true ^^ AoE Max Damage 100+ hits ftw ^^ Lol.... Now if only they had armor penetration *laughs evily*

[/LameComment]

Edit: 90% of Warriors I've met in RA and AB bring Healing breeze and/or Mending. I have never seen a more true stereotype than Wammos lol. Well it's the only true one I've seen.

Last edited by Nature Loves Me; Jun 16, 2008 at 01:34 AM // 01:34..
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Old Jun 16, 2008, 02:23 AM // 02:23   #76
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to the above poster... your comment about dervs is wrong... Warriors are much more versatile than a dervish.

To the OP... people dont like warriors in AB because they tend to think "wammo" when they see one. Plus 90% of ABers are horrible, which means about 90% of warriors in AB are horrible. Warriors tend to be the ones that are seen as the over extenders, which usually just gives the rest of the team a headache.

Plus when you see how many terrible builds warriors run such as the traditional Wammo, or a dagger wielding war, people tend to hold that opinion for every other warrior in AB cause so many are bad...

plus when you see builds akin to (yes I have seen this run)

[sever artery] [final thrust] [Savannah heat] [meteor] [healing signet]

it makes any half decent warrior embarrassed

I personally use frenzy in AB. Then again I usually only AB with friends or guild /alliance... ive only once had one monk in a random pug to take it out because he said the warrior before me spammed it no matter what was going on. I obliged, and put it back in next round when he felt more comfortable

Last edited by Wild Karrde; Jun 16, 2008 at 02:28 AM // 02:28..
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Old Jun 16, 2008, 06:17 PM // 18:17   #77
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Quote:
Originally Posted by Wild Karrde
to the above poster... your comment about dervs is wrong... Warriors are much more versatile than a dervish.
seconded, try and KD someone with a dervish . but dervishes can be pretty useful for capping considering they do AoE damage.
Quote:
Originally Posted by Wild Karrde
I personally use frenzy in AB. Then again I usually only AB with friends or guild /alliance... ive only once had one monk in a random pug to take it out because he said the warrior before me spammed it no matter what was going on. I obliged, and put it back in next round when he felt more comfortable
Hehe, they always ask me to take it out too, but usually monks just don't know how to monk for a frenzying warrior. I can imagine a pure healing monk will hate frenzy, but if you can prot them up a little it's usually fine.
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Old Jun 18, 2008, 10:27 PM // 22:27   #78
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Just thought I'd add my 2¢ since I play play AB almost exclusively with my War.

Firstly, I don't claim to be awesome at AB or some kind of master, but I am able to see when something on my build isn't working and try to fix it if I can. Also, I don't follow up on flavors of the month. I like to try different things out and just because a build or skill is popular doesn't mean I will use it. However, I'm not a hard-headed nub who won't listen to good advice, as long as it is constructive. (ie: not, "lolz yous build iz teh sukorz")

With that out of the way... I do not use frenzy. I like to use [["To the Limit!"] followed by [[Dismember], [[Keen Chop], [[Cleave] and [[Penetrating Blow]. Because interrupts are crucial, I make sure to always bring [[Distracting Blow]. I find that using [[Healing Signet] and [[Antidote Signet] tend to keep me alive while facing most Sins and occasionally 1on1 with an Ele. If the other team is mobbing, I'll change things up with [[Cyclone Axe], [[Apply Poison] and maybe even throw in [[Troll Unguent] to really frustrate the opponents. (holding off 3 sins constantly casting [[troll unguent], [[healing signet] and [[antidote signet] can be hilarious and provide ample time for your teammates to cap shrines without worry of sin gankers)

I realize that many will think my build suggestion is utter rubbish, but it works well for how I play: striking soft targets hard and quick to bring them down, then get out and hit the next target. (making sure to interrupt a monk or nuker, too) I can stand up to most sins fairly well and I've lasted out against many a burning-based W/E. I can't disagree more on Lion's Comfort. It does fit well for some builds, but is a liability in my game. Frenzy is pointless to me. I get a full adrenaline shot most of the time from "To the Limit!" and sitting there hacking at someone is a very easy way to get killed, especially with 12 enemies on the map and you most likely won't be able to cancel your stance until well after someone has picked you out and started attacking. Which would = big damage to you.

I've faced quite a few Wars in AB that use Frenzy and Lion's Comfort, and I've been able to beat most of them down. This isn't to say that I can beat anyone who uses LC and Frenzy, as I'm sure there are a few people that can use that build very well in AB, but the vast majority of LC/Frenzy Wars I've seen in AB get snuffed out pretty easy and pretty quick. Again, just my 2¢.

-edit-
to the OP's question: I have no problems getting into PUGs at all. As long as you're not a moron about playing, it should be easy to get into a group and stay in that group.

Last edited by Peter Acid Eater; Jun 18, 2008 at 10:40 PM // 22:40..
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Old Jun 19, 2008, 08:00 AM // 08:00   #79
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[sever artery][gash][meteor shower][glyph of sacrifice][lighning orb][healing signet][charge][conjure fire]

go go brave warrior
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Old Jun 20, 2008, 12:23 PM // 12:23   #80
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Quote:
Originally Posted by Koricen
I know communication is important, but that's not what people do. Yelling "cap" over and over is not communicating, it's just being a dick. People never strategize in AB they just spout stupid and vulgar comments at the other side (and sometimes their own). In maybe 1% of the AB games I've played was there anyone that tried to do something organized instead of running around ranting about how bad whichever team that's losing is. If people would work together I would gladly leave team chat on and work with them, but nobody does, they only bitch and moan because people aren't "capping". Maybe I'm just a magnet for stupid people, you know, that whole "opposites attract" thing.
This is very true. I often try to inform my side of what's out there. (ie: ctrl click "Mm Luxon Supreme" and say he's an MM, etc.) The biggest offense I see the most often is groups that run the same route throughout the entire skirmish. You MUST change it up every now and then! Do not just run in circles chasing after another group! You will get blocked by a mob and then ruined.

"Cap! Cap!" is pointless when the group that's shouting it is about to run headlong into a mob, which happens often. There are numerous strategies to controlling a map other than just running one specific route and shouting "Cap!" (camp res and ele shrines in saltspray and rotate shrine sweeps counter or normal clockwise, for example)

Last edited by Peter Acid Eater; Jun 20, 2008 at 12:28 PM // 12:28..
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